![lgoh fire commander deck lgoh fire commander deck](http://www.bladezscooters.com/en-us/media/52cc.jpg)
Of course, the ideal way to deal damage with creatures is in combat, so let’s take that to the biggest extreme we can. Similar to Furystoke Giant, but without the ability to split the damage up. Turn a pile of tokens sideways and deal massive damage to the dome – it’s very satisfying.
![lgoh fire commander deck lgoh fire commander deck](https://app.worthwhat.com/cdn/204058475302/large/0.jpg)
Pumping the power of the Devils when we go on the offensive seems prudent, but my favorite of these three cards is easily Furystoke Giant. Now that we’ve got our core group of Devils, let’s find some ways to amp them up. They all seem to be activity-based – dancing, mischief-making, Devil’s Haircut, whatever, they all make more of the tokens we crave. As for the rest, frankly, I just put all the cards that make Devil tokens in. Ghired’s Belligerence is the only card available to us that populates, and if you can kill multiple creatures with it, you can generate quite a few Devils all at once. Tibalt’s anti-lifegain clause is surprisingly useful in Commander, and I assume a pack of Devil tokens will act as a great deterrent for any opponent interested in taking a swing. To complement these ten evildoers, I have five spells that will generate more Devils: We’re going to be attacking with a lot of 1/1s, and any way we can leverage that will be key. Special notice should go to Universal Automaton as our only 1-cost Devil, Sin Prodder and Wildfire Devils as potential sources of card advantage, and Hellrider as the best card of the bunch. I tried not to commit too hard to medium-strength Devils, which wasn’t too hard given that there aren’t too many available. I’ll be honest – some of these aren’t the best cards by themselves, so this deck really wants to keep Zurzoth around as much as it can. I envision this deck churning through Devils turn after turn, whether it be by death in combat or by sacrificing them, so don’t get too attached to any of the ten that I’m about to list here: We’ll also be finding ways to amplify or otherwise double damage to increase our potential reach – often, this deck’s goal will be to deal 30+ damage in a turn by hurling a board of Devils into the graveyard.
![lgoh fire commander deck lgoh fire commander deck](https://c1.scryfall.com/file/scryfall-cards/large/front/a/a/aac5a2ff-c9fc-4ae1-8207-69d7fe4fd11f.jpg)
Once that happens, we’ll find ways to deal more damage by triggering abilities when they enter or leave the battlefield, sacrificing them for value as well as the damage trigger the tokens generate themselves, and triggering additional damage when attacking with them. Zurzoth triggers when you attack an opponent with one or more Devils, so the key is to build a team of low-cost, expendable Devils that can get the engine started. So if we’re not going to have wheel effects to cause our opponents to draw cards off-turn, we’ll turn to the next best thing: some Devils.